References

TEL2

BIGGS, John (1979). Individual differences in study processes and the quality of learning outcomes, p 381-394.

BONK, Curtis J and GRAHAM Charles R (2012). The handbook of blended learning: Global perspectives, local designs

CLARK, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, p 445-459.

CONOLE, Grainne and OLIVER, Martin (2006). Contemporary perspectives in e-learning research : themes, methods, and impact on practice, 13-15

COOPER, P. A. (1993). Paradigm shifts in designing instruction: From behaviorism to cognitivism to constructivism. Educational Technology, p 12-19.

DE FREITAS, Sara (2006). “Learning in immersive worlds.” London: Joint Information Systems Committee.

DOWNES, Stephen (2012). LMS vs PLN [online]. Last accessed 3 November 2013 at: http://www.youtube.com/watch?v=zDwcCJncyiw

ENTWISTLE, Noel J (1991). Approaches to learning and perceptions of the learning environment. Higher Education 22.3, 201-204.

ERTMER, P. A., & NEWBY, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, p 50-70.

GAGNON, David (2010). Mobile Learning Environments, last accessed 4 November 2013 at: http://www.educause.edu/ero/article/mobile-learning-environments

GEE, James Paul (2003). Learning by Design: good video games as learning machines, p 5 – 12.

GEE, James Paul and HAYES, Elisabeth (2011). Nurturing Affinity Spaces and Game-Based Learning, p 30 – 32.

GENZUK, Michael (2003). A synthesis of ethnographic research.

HANNAFIN, M. and LAND, S. (1997). The foundations and assumptions of technology- enhanced student-centered learning environment, p 167 – 202.

HOLLAN, James, HUTCHINS, Edwin, KIRSH, David (2000). Distributed Cognition: Toward a New Foundation for Human – Computer interaction Research, 174-196.

HUNG, David (2001). Design principles for web-based learning; implications for Vygotskian thought. Educational
Technology, p 33-41.

JENKINS, Henry, et al (2009). From serious games to serious gaming. Serious Games: Mechanisms and Effects. Routledge, New York, p 448-468.

JONASSEN, David H (1999). Designing constructivist learning environments. Instructional design theories and models: A new paradigm of instructional theory 2, p 215-239.

KOZMA, R. (1994). “Will media influence learning: Reframing the debate.” Educational Technology Research and Development, p 7-19.

LAVE, Jean (1996). Teaching, as learning, in practice, p 149-164.

LATOUR, Bruno (1988). Mixing Humans and Nonhumans Together: The Sociology of the Door-Closer.

LEACH, Jessica (2013). What is social learning (and does it work)? [online]. Last accessed 19 December 2013 at: http://www.edudemic.com/social-learning.

LEHNER, Franz, and Holger Nosekabel (2002). The role of mobile devices in E-Learning first experiences with a wireless E-Learning environment. Wireless and Mobile Technologies in Education. 

MAY, R., ROGERS, C. R., GREENING, T. C., & MASLOW, A. H. (1984). American politics and humanistic psychology. Saybrook Publishing Company.

MYERS, Isabel Briggs (1962). Manual: The Myers-Briggs Type Indicator. Consulting Psychologist Press.

OSGUTHORPE, Russell T,Graham, Charles R (2003). - Quarterly Review of Distance Education. p 227-33

PONTI, Marisa (2013), Learning, Media and Technology: Self-directed learning and guidance in non-formal open courses, Learning, Media and Technology.

ROGERS, A. (2003). What is the difference?  a new critique of adult learning and teaching

SALJO, R. (1979). Learning in the learner’s perspective. I. Some common-sense conceptions, p 76.

SCHRAMM, W. (1977). Big media, little media.

SLAVIN, Robert E. (1983). When does cooperative learning increase student achievement? p 429.

TU, Chih-Hsiung (2002). The measurement of social presence in an online learning environment. International Journal on E-learning 1.2, p 34-45.

VIDAL, Jessica (2013). Instructional Design and Technology [online]. Last accessed 24 December 2013 at: http://jbvidal11.wordpress.com/2013/05/17/instructional-design.

WANG, Feng; HANNAFIN, Michael J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development, p 5-23.

WILSON, B. G. (1997). Reflections on constructivism and instruc- tional design. In C. R. Dills & A. J. Romiszowski (Eds.), Instructional development paradigms, p 63-80.

YERKES, Robert M., DODSON, John D. (1908). The relation of strength of stimulus to rapidity of habit‐formation. Journal of comparative neurology and psychology, p 459-482.

 

Bibliography:

TELIC 1

BARRETT, J.,  KRUEGER, H. (1994). Performance effects of reduced proprioceptive feedback on touch typists and casual users in a typing task, p 373 – 381.

BATES, Mary Ellen (2007). What’s that content doing?, p 63.

BONDS-RAACKE, Jennifer M, RAACKE John D (2008). Journal of Instructional Psychology, p 235-239.

BOULOS, Maged N. Kamel; HETHERINGTON, Lee; WHEELER, Steve (2007). Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education, p. 233-245.

CLARKE, Alan (2011). How to use technology effictively in post-compulsory education, p 74-75.

CLAY, Cynthia (2012). Great webinars: how to create interactive learning that is captivating, informative and fun, p 64 – 68.

COUROS, A. (2008). What does the network mean to you? [online]. Last accessed 29 April 2013 at: http://educationaltechnology.ca/couros/799

DOWNES, Stephen (2007). [online]. Last accessed 23 April 2013 at: http://halfanhour.blogspot.be/2007/02/what-connectivism-is.html

DREXLER, Wendy (2010). The networked student model for construction of personal learning environments: Balancing teacher control and student autonomy. Australasian Journal of Educational Technology, p 369-385.

DYER, Jeffrey H., HALL B. Gregersen, and CLAYTON M. Christensen (2009). The innovator’s DNA. 61-67.

FLEET, Gregory, WALLACE, Peter 2008). Facebook surprises the classroom!, World Conference on Educational Multimedia, Hypermedia and Telecommunications. p. 1992-1994.

HUNG, David (2001): Theories of Learning and Computer-Mediated Instructional Technologies, Educational Media International, p 281-287.

JUNCO, Reynol, ELAVSKY, C. Michael, HEIBERGER, Greg (2013). Putting twitter to the test: Assessing outcomes for student collaboration, engagement and success, p 273-287.

MCAULEY, A., STEWART, B., SIEMENS, G., & CORMIER, D. (2010). The MOOC model for digital practice, p 4-5.

MILMAN, Natalie B (2012). Distance learning, p 85-87.

NIELSEN, Lisa (2012). Technology & Learning, p 46.

NOTESS, Greg R (2012). Cloud storage and synchronization: information management tools, p. 45.

REEVES, Thomas C., Okey R. James (1996), Alternative assessment for constructivist learning environments, p 191 – 202.

SIEMENS, George (2004). Connectivism: A learning theory for the digital age.

SUDUC, Ana-Maria, BÎZOI, Mihai and FILIP, Florin Gheorghe (2009). Exploring Multimedia Web Conferencing.

TANG, Jianmin (2006). Competition and innovation behavior,  p 68 – 82.

THOMSON, Gordon (2012). BYOD: enabling the chaos. Network Security, p 5-8.

WIGDOR, Daniel et al. (2007). Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table, p 60 – 67.